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Blog entry by Randell Aguilera

One group that isn’t officially a gang but perhaps could’ve replaced The Mox is Raffen Shiv, a group of Nomad exiles whom players are introduced to when first meeting Panam. Players can choose to kill the group's leader, Nash Bane, and his Raffen Shiv in the " Ghost Town " gig. Completing this optional request can get players closer to romancing Panam . While not officially a gang, perhaps because the Wraiths consist of Raffen Shiv, they seem like more of a gang than The

Updated on June 1 _ , 2021, by Kim Dailey: Cyberpunk has had a bit of a rocky release but has leveled out somewhat. We've revisited this post to refresh it and keep it up to date. The layout and formatting have been reworked to facilitate easy fact-checking and a more fluid reading experienc

While Cyberpunk 2077 Patch Notes 2077’s Gangs of Night City trailer was mostly hype, some things in the trailer are true. Pacifica, which is home to the Voodoo Boys and The Animals, is a lawless part of Night City. Cyberpunk 2077 's teleporting police doesn’t patrol that area, allowing players to freely run amuck without any real consequences, other than getting into it with the gangs if caught in the crossfire. In the trailer, Judy also says, " Everyone in this city lives in their own bubble ." For Cyberpunk 2077's gangs, this is unfortunately accur

Found in the Misc Junk section of a player’s inventory, in patches before Patch 1.3 and the base game, they were able to find Silverhand’s Arm. This was just a visual item, that added a holographic Johnny Silverhand arm to V’s character model when they selected the arm in their inventory. It’s a great look for V, especially if players want to immerse themselves with Johnny slowly, and unwillingly, taking o

The only problem is that some junk sells for a lot of Eddies, and there’s no way to enable or disable this perk without spending 100,000 Eddies on a Tabula E-Rasa. And, apparently, players are reporting that this Perk has a habit of scrapping Quest Items that fit into the junk category, which, if true, is just so abs

There's no real movement amongst Night City's gangs. It’s a rare occurrence to see gangs outside of their home districts, aside from members of 6th Street in Lizzie’s Bar, when they’re not directly involved in gigs. Despite the game mentioning that the Valentinos and 6th Street have a bone to pick, or that the Valentinos and Maelstrom are fighting for eddies, gang wars in Cyberpunk are practically nonexistent. The only people players may see gangs fighting are Cyberpunk 's hastily added police officers and V themselves, regardless of whether V has max Street Cred. Every gang - except the Aldecaldos, if players do Panam’s questline - will attack V if they get too close or get in their busin

Power amongst gangs in Night City's districts doesn't change or shift, should a gang be heavily affected by a questline or decision made by players. In " The Pickup " quest, players have the option to free the trapped former Maelstrom leader, Brick. Once he's freed, Brick offers V a favor, but players never see that favor from repaid, and V’s relationship with Maelstrom doesn't change. Maelstrom will still attack the player in the streets, despite V saving them from being zeroed. On the other hand, siding with Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson. No gang will try to claim the district as its own, and Maelstrom members will continue to roam the a

Solos in the Cyberpunk universe are basically mercenaries that take work as bodyguards, contract assassins, and whatever else a client with enough money will have them do. This has a lot of similarities to the gigs V partakes in during the course of 2

Cyberpunk 2077’s gangs could’ve benefited from a system similar to Fallout , where players can actually support and join gangs. Panam’s ending with the Aldecaldos shows just how impactful being a part of a gang could be. Had CD Projekt Red given players the option to officially join a gang, the amount of possibilities for playthroughs and endings would be much wider. Although players can’t change the game to include everything that could’ve been, players can try to make **Cyberpunk 2077 ** better with mods, as long as those mods aren’t hacking into players' compute

It primarily focuses on the aftermath of the previously mentioned fourth corporate war and how Arasaka eventually returns to Night City. Players of Red will know how Arasaka returned to Night City and without them coming back, the events of 2077 would surely have never happe

When things go south, he doesn't waste any time betraying V and looking out for himself when things get dicey. There's no denying that his presence in Night City was strong at one point, but Dexter's influence wasn't enough to save him. After Takemura forces the fixer to show him where V is, Hanako Arasaka's bodyguard shoots down the man in cold bl